Etc


My two earliest jobs in the games business were for industry leaders Nintendo of America and Acclaim Entertainment. As an avid video gamer just recently graduated from high school, Nintendo was a dream job for me. Unlike QA, as a game counselor, you really did get paid to play games, although I’m including it here under “testing” because I nonetheless found and reported a great many bugs.  Several years later, my Nintendo experience proved highly valuable when cutting my QA teeth in Acclaim’s testing trenches. In turn, my time at Acclaim became a building block for later QA positions with increasingly greater responsibility.


Acclaim Ent., New York, NY:  www.acclaim.com (link redirects to Playdom)

1995-1997: Tester, Game Analyst: Dragonheart: Fire and Steel (PSX, Saturn), Cutthroat Island (all SKUs)

As acting lead tester, led project-based testing on the above named titles, to include regression and ad hoc testing.

  • Documented and reported all issues, and worked closely with the production team to resolve critical gameplay issues.
  • Delegated and coordinated tasks among additional testers assigned to the above-named titles.
  • Assisted in functional and regression testing on other projects, as needed.
  • Assisted in submission testing for release to console manufacturers.
  • Maintained project bug databases, and kept a version history.

Nintendo of America, Redmond, WA: www.nintendo.com

1988-1989: Game Counselor

Played and mastered the best-selling NES titles. My first job in the game industry.

  • Assisted callers with a variety of gameplay related questions.
  • Took orders for Nintendo Power magazine.

 

 

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