Text Adventures

The following two choose your own text adventures were proof of concept exercises in narrative design. Escape was written for an online class I took in Unity/C#. Starseed was an exercise to help myself learn Twine, a narrative design tool.

Time is running out. You’re locked in a room with no clue where you are or how you got there. Can you escape the space station before the hull breaches? Click here to play. (It may take a few seconds to load.)

 

 

 

Regulator control of the food supply must end. Do you have what it takes to rob the seed constabulary and free the masses from oppression? Click here to play.

Go to top