An epic RPG running in Ensemble Studios’ classic RTS, Age of Mythology. Using the AOM editor, I designed unique systems for party selection, combat, inventory, spell-casting, food depletion/regeneration, purchasing/selling items, quest availability, and NPC/enemy generation. I conceived and wrote the story and script as well as the project outline, and designed the scenario to allow for non-linear gameplay. Sadly, midway through the project, a Direct X upgrade damaged my video card and much of my hard drive. On the bright side, I had just recently (this was back in 2005) created a website as a project landing page, and posted many of the project specifications there, although none of the actual scenario files were saved. What remains is accessible here: http://damontabb.com/pax/main.html#top. Check out the “Pax Guide” to see some of the detailed systems design that had gone into creating this behemoth scenario design project.